I currently hold the position of Associate Professor in Digital Media in the Art and Design Department at the California Polytechnic State University, San Luis Obispo. I teach foundation through advanced level courses in digital media theory and production, with emphasis in visual narrative construction and creative content development. Visual narratives, as much as the invention of new pedagogical methods using advanced technology (interactive media, networking, motion tracking, virtual reality,etc.) and cross-disciplinary and cross-cultural models have been at the center of my professional and pedagogical efforts.
During my years in CalPoly I practiced an exploratory use of technology for storytelling, and stimulated interdisciplinary efforts and collaboration to strengthen the understanding of global culture and develop innovative ideas for pedagogical practice.
Short Bio: Enrica was raised in an Italian hamlet by the Mediterranean sea; her deep sea diver dad taught her early on the value of knowing how to build her creative projects. She studied Architecture in Genova (Italy), urban design in Lyon (France) and media arts and technology in Santa Barbara (U.S.A.). In life she embraced creative fields in which it was indispensable to own the technical side of her creations. Architecture, more than any, requires the knowledge of design as well as construction, materials, and sustainable practices, all merging to make a living sculpture. Enrica Lovaglio Costello is an Associate Professor in the Art and Design department at Cal Poly, specializing in media arts and technology, with emphasis in visual narrative construction, creative content development, cross-disciplinary and cross-cultural models.
”Cantra: Mythological Utopia and Metaphorical Reality for Visualizing and Accessing Information in 3D Interactive Worlds”. Published and Presented at the IADIS conference in Murcia, Spain in 2006. This research attempts to merge the efforts made by the scientific world and the ones of many valuable theorists regarding information access and interface design. The project explores the introduction of spatial metaphors in the intent of improving the visualization of and the navigation through data structures. I presented this Research at the IADIS/www international conference in October 2006 in Murcia, Spain.See paper.
Ghosting Project: An Interactive, film-based virtual environment. Published in the proceedings and presented
at Siggraph 2004, Los Angeles, CA.The Lumiere Ghosting Project illustrates how film, television and the Internet have released media ghosts into our public and private lives, into our memories and into our dreams. These ghostly visions evolve and shape-shift as they move from one culture to the next, leaving a trail of complex images, stories, symbols and modes of behavior. This complicated process of image-based cross-cultural transmission, interaction and transformation is designed to help people take a fresh look at how the projection and wide-spread distribution of moving images has complicated, globalized, and increased the speed of cultural change and cultural interaction.
Lumiere Ghosting Project and the CompuObscura: an internet driven,
multi-site interactive study of cross-cultural narrative transmission
and transformation”. 2004 Presentation at the
Hawaii International Conference on Arts and Humanities, Honolulu - Hawaii.
384 Three Dimensional Modeling and Design: ART
182/183 Digital Foundation I/II: Collaborations -Summers 2017 and 2013: Studio Ticino workshops in 3D modeling (Maya) and desktop publishing (InDesign) in Scudellate, Switzerland for Prof. Tom DiSanto and his students (architecture department in CalPoly)
182/183 Digital Foundation I/II:
-Summers 2017 and 2013: Studio Ticino workshops in 3D modeling (Maya) and desktop publishing (InDesign) in Scudellate, Switzerland for Prof. Tom DiSanto and his students (architecture department in CalPoly)