Overview

Join us for a workshop in which designers consider the ways that games and architecture influence one another, the ways in which their processes might intersect, and the creation of works that are neither wholly game or architecture.

Intended to spur wider discussion of the intersections between the fields of architecture and game design, this workshop asks designers to consider the ways that games and architecture influence one another, the ways in which their processes might intersect, and the creation of works that are neither wholly game or architecture.

This half-day workshop will consist of several 1-hour sessions where papers will be presented with a 20 minute limit (15 to speak and 5 minutes for discussion.) There will also be 2 1-hour roundtable sessions during the day where scholars can gather to discuss larger issues related to the discourse of games and architecture and consider future directions for this area of research.

Interested participants are welcome to submit anonymized short (5-6 pages) or full-length (7-10 pages excluding references) papers or games that explore some intersection of architecture and game design as well as abstracts for roundtable discussion topics.
We recommend that presenters show visuals that support their content (slides, short movies of gameplay, or similar), including a brief overview of a project’s goals and characteristics (if presenting a project), questions for the audience, and show in-progress material if any part of a project is in-process.
We encourage all participants to see this presentation as an opportunity to spark a discussion amongst experts in the fields of game design and architecture.

Deadlines

April 5th   Papers submission due
May 17th   Notification of acceptance
June 7th   Camera ready papers due
June 28th   First draft of workshop schedule
July 26th   Finalize workshop schedule

Calls for Papers

Join us for a workshop in which designers consider the ways that games and architecture influence one another, the ways in which their processes might intersect, and the creation of works that are neither wholly game or architecture.

Topics include:
Architecture as assets and art within games
Critical Analysis of Level Design in games
Procedural architecture in games
Algorithmic architectural design or aesthetics
Impact of architecture on physical game spaces
Production and design of large urban spaces in games
Critical evaluation of architectural depictions in games
Fantasy, alien, and counterfactual architectural design in games Multi-disciplinary processes
Game-like spaces
Architecturally-responsive games
Architecture, race, and gender in games

Academic papers can be submitted through this link. Please follow all FDG guidelines, and use the ACM proceedings template to format your paper.

The workshop will occur during a half day of the conference. Speakers will present short (5-6 pages) or full-length (7-10 pages excluding references) papers or games that explore some intersection of architecture and game design. Papers must be submitted anonymized and will be reviewed by at least 3 reviewers. All reviews will be double-blind. Papers will be submitted for the workshop and reviewed via EasyChair. All papers will follow the ACM SIGCONF version of the ACM Master Template. Scholars are also welcome to submit abstracts for roundtable discussion topics. Submissions of this kind should be brief (no more than 2 pages), anonymised, and follow the ACM SIGCONF version of the ACM Master Template. The workshop will consist of several 1-hour sessions where papers will be presented with a 20 minute limit (15 to speak and 5 minutes for discussion.) There will also be 2 1-hour roundtable sessions during the day where scholars can gather to discuss larger issues related to the discourse of games and architecture and consider future directions for this area of research.

Organizers and Committee

The organizers are overseeing the workshop, determining its goals, and will be evaluating paper submissions.The following scholars will be included in the organizing body for the workshop:

Christopher W. Totten, Assistant Professor - Kent State University: Christopher Totten is an Assistant Professor in the Modeling, Animation, and Game Creation program at Kent State University. He is the founder of Pie For Breakfast Studios, an award-winning Northeast Ohio independent game company, and has done work as an artist, animator, level designer, and project manager in the game industry. He holds a Masters Degree in Architecture with a concentration in Digital Media from the Catholic University of America in Washington, DC. Chris is an executive organizer for the Smithsonian American Art Museum (SAAM) Arcade and lifetime member of the International Game Developers Association (IGDA). He is the author of An Architectural Approach to Level Design (CRC Press, 2014) and Game Character Creation in Blender and Unity, (Wiley, 2012). He is also the editor of the collected volume, Level Design: Processes and Experiences (CRC Press, 2016.)

Enrica Lovaglio Costello, Associate Professor, California Polytechnic State University (CalPoly), San Luis Obispo. Enrica teaches digital media in the Art and Design department in CalPoly. She holds a master’s in Architecture from the University of Genova (Italy), and a master’s in media arts and technology from the University of California in Santa Barbara (U.S.A.). Her research focuses on innovative cross-disciplinary pedagogical models in the fields of computational arts, the making of emotive and interactive narratives for games and animation, and collaborative world and experiences in virtual and mixed realities. She has presented at national and international conferences and is currently pursuing a PhD in Media Arts and Technology at the the University of California in Santa Barbara (U.S.A.).

Committee Members

These expert committee members will be offering guidance to the organizers and assisting in submission evaluation.

Adnan Morshed, Ph.D., Associate Professor - The Catholic University of America School of Architecture: Adnan Morshed is an associate professor in the School of Architecture and Planning at the Catholic University of America, Washington, DC. He received his Ph.D. and Master’s in architecture from MIT, and BArch from Bangladesh University of Engineering and Technology, where he also taught. He completed a pre-doctoral fellowship at CASVA (National Gallery of Art) and his post-doctoral at the Smithsonian Institution. He is the author of multiple books. Among them, Impossible Heights: Skyscrapers, Flight, and the Master Builder (University Minnesota Press, 2015), Oculus: A Decade of Insights into Bangladeshi Affairs (University Press Limited, 2012), DAC, Dhaka: An Architectural Guide(Altrim Publishers, Barcelona, 2017), and River Rhapsody: A Museum of Rivers and Canals(Dhaka, 2018). He has served on the Board of Directors of the Society of Architectural Historians, jury for the National Endowment for the Humanities grants, and chaired the Society of Architectural Historians’ committee for 2015 Alice Davis Hitchcock Book Award.

Robert Yang, Assistant Arts Professor - NYU Game Center: Robert Yang makes games about gay culture and intimacy — he is known for his historical bathroom sex simulator The Tearoom, his male shower simulator Rinse and Repeat, and his gay sex triptych Radiator 2 has over 150,000 users on Steam. He has given talks at GDC, IndieCade, Queerness and Games Conference, and Games for Change. He holds a BA in English Literature from UC Berkeley, and an MFA in Design and Technology from Parsons School for Design.

Dr. Bobby Schweizer - Texas Tech University: Dr. Robert (Bobby) Schweizer is a game scholar and designer who is interested in themed space and expressive environments. He researches interaction design, play, and games in theme parks and is conducting media archaeology of Walt Disney Imagineering' s use of computers and digital technology. Bobby received his Ph.D. in Digital Media from the Georgia Institute of Technology where he studied representations of the city and urban practices in video games. Bobby is the co-author of "Newsgames: Journalism at Play" (MIT Press, 2010) and co-editor of "Meet Me at the Fair: A World's Fair Reader" (ETC Press, 2014)

Dr. Daniele Rossi - University of Camerino (UNICAM): Dr. Rossi graduated in Architecture in 2000 from the University of Camerino, in Ascoli Piceno, Italy. In 2004, he received a research doctorate in Building Heritage Surveying and Representation at the D’Annunzio University of Chieti and Pescara. In the School of Architecture and Design “E. Vittoria” in UNICAM, Dr.Rossi participates in University and national interest research projects co-financed by MIUR (Italian Ministry of Education, University and Research). His research work is targeted at the relationship between design and architecture, new didactic forms of representation and use of IT in surveying and representation, analyzing issues and themes in the study of architecture, the city and the environment. He is interested in exploring how digital media technologies can enhance, expand, and reconfigure knowledge and representation skills through the use of digital tools for augmented and virtual reality representations. He has participated and spoken at numerous national and international conferences and workshops, and he has published many papers and essays in international journals.